由遗传程序绘制的动画图

P. Barile, V. Ciesielski, M. Berry, K. Trist
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引用次数: 17

摘要

我们描述了一种生成绘画动画的方法,该动画开始作为笔画的随机集合,并逐渐分解为可识别的主题。笔画被表示为基于树的遗传程序。动画是通过将一代人中最优秀的个体呈现为电影的帧而生成的。由此产生的动画具有引人入胜的特点,即目标从随机的一组笔画中缓慢出现。我们已经生成了两种性质不同的动画,一种使用灰色直线笔画,另一种使用二进制贝塞尔曲线笔画。大约需要10万代才能生成引人入胜的动画。种群大小为2和4给出了最佳收敛行为。通过在绘制笔画时使用来自目标的信息,可以加速收敛。我们的方法为艺术家提供了大量的创作机会。艺术家可以控制目标的选择和各种笔画参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animated drawings rendered by genetic programming
We describe an approach to generating animations of drawings that start as a random collection of strokes and gradually resolve into a recognizable subject. The strokes are represented as tree based genetic programs. An animation is generated by rendering the best individual in a generation as a frame of a movie. The resulting animations have an engaging characteristic in which the target slowly emerges from a random set of strokes. We have generated two qualitatively different kinds of animations, ones that use grey level straight line strokes and ones that use binary Bezier curve stokes. Around 100,000 generations are needed to generate engaging animations. Population sizes of 2 and 4 give the best convergence behaviour. Convergence can be accelerated by using information from the target in drawing a stroke. Our approach provides a large range of creative opportunities for artists. Artists have control over choice of target and the various stroke parameters.
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