{"title":"Grey goo过场动画任务05","authors":"Dana Dorian","doi":"10.1145/2745234.2746972","DOIUrl":null,"url":null,"abstract":"All work was created at Axis Animation's Glasgow studio. Much of the asset-design work was created by Weta Workshop. Animation was created with MAYA 2014, then lit and rendered using Side Effects, Houdini, and its renderer Mantra. Everything was brought together in Blackmagic Design's Fusion compositing software.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Grey goo cutscene mission 05 outro\",\"authors\":\"Dana Dorian\",\"doi\":\"10.1145/2745234.2746972\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"All work was created at Axis Animation's Glasgow studio. Much of the asset-design work was created by Weta Workshop. Animation was created with MAYA 2014, then lit and rendered using Side Effects, Houdini, and its renderer Mantra. Everything was brought together in Blackmagic Design's Fusion compositing software.\",\"PeriodicalId\":121109,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Computer Animation Festival\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Computer Animation Festival\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2745234.2746972\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2745234.2746972","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
All work was created at Axis Animation's Glasgow studio. Much of the asset-design work was created by Weta Workshop. Animation was created with MAYA 2014, then lit and rendered using Side Effects, Houdini, and its renderer Mantra. Everything was brought together in Blackmagic Design's Fusion compositing software.