游戏化方法在马来西亚历史学习中的应用评估研究

W. S. Yue, Chong Yee Ying
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引用次数: 10

摘要

游戏化已经大受欢迎,因此游戏化的解决方案需要精心设计,这样它才能成功地维持更长时间,并有助于实现教育领域的学习成果。历史是马来西亚中学阶段的必修科目,因此历史学习需要采用游戏化的元素来引起教育者和学习者的关注。本文通过一款名为History Learning mobile game (HLMG)的手机游戏应用,对马来西亚历史学习中的游戏化方法进行了评估和分析。HLMG已经对其组件和功能进行了验证,因此可以完全发布并准备实施。最后,HLMG还通过对用户体验(UX)、故事、玩法复杂性、估计平均游戏时间、粘性和历史内容的焦点小组研究来评估其有效性。总的来说,HLMG的用户体验(UX)需要改进。然而,故事、历史内容和平均游戏时间对于HLMG的有效性是非常好的。玩法复杂性和用户粘性足以满足HLMG的有效性水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Evaluation Study of Gamification Approach in Malaysian History Learning via Mobile Game Application
Gamification has blown up its popularity, hence the gamified solutions need to be designed carefully so that it can be successfully sustain longer and help to achieve the learning outcomes in education field. History learning need to adopt gamification elements to spark the attention from the educators and learners since history subject is a compulsory subject in secondary education level in Malaysia. This paper has evaluated and analyzed gamification approach in Malaysian History Learning via mobile game application, named History Learning Mobile Game (HLMG). The HLMG has been verified its components and validate its functions so that it is completely released and ready for implementation. Eventually, the HLMG also has been evaluated its effectiveness via a focus group study on user experience (UX), story, gameplay complexity, estimated average play session, engagement and historical content delivered. Overall the results and findings, the user experience (UX) of HLMG need improvements. However, the story, historical content delivered and estimated average play session are excellent for the effectiveness of HLMG. Gameplay complexity and engagement are sufficient for the effectiveness level of HLMG.
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