{"title":"数字学习环境、多模态和感官启示:重塑新时代的第二语言体验","authors":"Martine Pellerin","doi":"10.14705/rpnet.2020.48.1201","DOIUrl":null,"url":null,"abstract":"The paper examines how the game Minecraft can be used as a new digital\n learning environment in the context of second language teaching and\n learning. It explores how the concepts of digital space and digital place\n within the new 3D digital environment can contribute to reshaping the\n language learners’ experience and promote greater engagement in the target\n language. The study involved one language teacher and his grade 6 (upper\n elementary) students in a French immersion program in Canada. Digital\n artifacts created by the students in Minecraft were collected and\n qualitative analysis was carried out. The findings reveal that the use of a\n new digital environment allows for the emergence of a sense of digital place\n (emotional connection), greater engagement, and a sense of agency and\n control on the part of learners. Higher levels of collaboration, creativity,\n and imagination were also observed in the language tasks.","PeriodicalId":302354,"journal":{"name":"CALL for widening participation: short papers from EUROCALL 2020","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Digital learning environments, multimodal and sensory affordances:\\n reshaping the second language experience for a new era\",\"authors\":\"Martine Pellerin\",\"doi\":\"10.14705/rpnet.2020.48.1201\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper examines how the game Minecraft can be used as a new digital\\n learning environment in the context of second language teaching and\\n learning. It explores how the concepts of digital space and digital place\\n within the new 3D digital environment can contribute to reshaping the\\n language learners’ experience and promote greater engagement in the target\\n language. The study involved one language teacher and his grade 6 (upper\\n elementary) students in a French immersion program in Canada. Digital\\n artifacts created by the students in Minecraft were collected and\\n qualitative analysis was carried out. The findings reveal that the use of a\\n new digital environment allows for the emergence of a sense of digital place\\n (emotional connection), greater engagement, and a sense of agency and\\n control on the part of learners. Higher levels of collaboration, creativity,\\n and imagination were also observed in the language tasks.\",\"PeriodicalId\":302354,\"journal\":{\"name\":\"CALL for widening participation: short papers from EUROCALL 2020\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CALL for widening participation: short papers from EUROCALL 2020\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14705/rpnet.2020.48.1201\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALL for widening participation: short papers from EUROCALL 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/rpnet.2020.48.1201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Digital learning environments, multimodal and sensory affordances:
reshaping the second language experience for a new era
The paper examines how the game Minecraft can be used as a new digital
learning environment in the context of second language teaching and
learning. It explores how the concepts of digital space and digital place
within the new 3D digital environment can contribute to reshaping the
language learners’ experience and promote greater engagement in the target
language. The study involved one language teacher and his grade 6 (upper
elementary) students in a French immersion program in Canada. Digital
artifacts created by the students in Minecraft were collected and
qualitative analysis was carried out. The findings reveal that the use of a
new digital environment allows for the emergence of a sense of digital place
(emotional connection), greater engagement, and a sense of agency and
control on the part of learners. Higher levels of collaboration, creativity,
and imagination were also observed in the language tasks.