用混合现实增强本地和远程文化访问

Pedro Lourenço, Nuno Correia, Armanda Rodrigues
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引用次数: 0

摘要

随着过去几十年技术的快速发展,远程执行某些活动成为可能。博物馆和画廊的参观可以大大受益于远程互动,并可以通过游客的参与和协作来增强。大流行病的背景促使积极寻求在社会的几个领域实施该公约。本文提出的框架旨在解决上述由同伴和协作虚拟和增强现实应用实例化的机会。第一个应用程序是为Oculus Quest设备构建的,作为一种让用户沉浸其中的手段,并在远程访问中提供一种存在感。第二个是一个智能手机应用程序,旨在通过数字信息和评论和注释访问的可能性来增强现场访问者的体验。后一种应用程序还可以将相机视角流式传输到第一个应用程序中可访问的虚拟环境中,从而为虚拟访问者提供参与物理展览的感觉和存在感。该系统的可用性和存在性通过一系列由不同参与者执行的问卷进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmenting Local and Remote Cultural Visits with Mixed Reality
With the rapid evolution of technology in the last decades came the possibility of executing certain activities remotely. Museum and gallery visits can greatly benefit from remote interaction and can be enhanced by visitor participation and collaboration. The pandemic setting contributed to the active search for its implementation in several areas of society. The framework presented in this paper aims to tackle both of the aforementioned opportunities instantiated by companion and collaborative virtual and augmented reality applications. The first application was built for Oculus Quest devices and serves as a means to immerse the user and provide a sense of presence in remote visits. The second is a smartphone application meant to augment the onsite visitor experience with digital information and the possibility for commenting and annotating the visit. The latter application can also stream a camera perspective to the virtual environment accessible in the first application, enabling a sense of participation and presence in the physical exhibit, to the to the virtual visitor . The system’s usability and presence were evaluated in a series of questionnaires performed by a variety of participants.
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