基于触觉媒介的网络空气曲棍球比赛QoE评价

Y. Kusunose, Y. Ishibashi, Norishige Fukushima, S. Sugawara
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引用次数: 15

摘要

本文评估了一个使用触觉媒体的网络空气曲棍球比赛的输出质量和交互性的体验质量。对于一致性和因果性,我们采用自适应Δ-causality控制方案和自适应航位推算。阐明了网络延迟对QoE的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
QoE assessment in networked air hockey game with haptic media
This paper assesses QoE (Quality of Experience) of output quality and interactivity in a networked air hockey game with haptic media. For consistency and causality, we employ the adaptive Δ-causality control scheme with adaptive dead-reckoning. We clarify the influence of network delay on QoE.
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