通过沉浸式现场渲染可视化行星光谱学

Lauren Gold, Kyle Sese, A. Bahremand, Alexander Gonzalez, Connor Richards, Zoe Purcell, J. Hertzberg, K. Powell, R. Likamwa
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引用次数: 0

摘要

遥感是目前获取关于其他行星表面的组成和物理性质的知识的主要方法。在一种常用的技术中,轨道卫星上的可见光和近红外光谱仪(VNIR)捕捉不同波长的反射率数据,从而深入了解存在的矿物和地形的整体组成。在火星上的选定地点,漫游者还对轨道飞行器检查过的相同地形进行了近距离的现场调查,允许在不同的空间尺度上进行直接比较。在这项工作中,我们构建了行星棱镜,这是一个虚拟现实工具,用于可视化美国宇航局火星科学实验室好奇号火星车在盖尔陨石坑中持续穿越的轨道和地面数据。我们利用漫游者的图像沿着好奇号的轨迹建立了一个3D地形,在这个地形中,我们将卫星数据可视化为多面体,叠加在地形上。该系统提供来自卫星的近红外光谱数据与来自漫游车的地面图像对齐的视角,允许用户探索地形的物理方面及其与矿物成分的关系。其结果是一个系统,提供了无缝渲染的数据集在巨大的不同规模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing Planetary Spectroscopy through Immersive On-Site Rendering
Remote sensing is currently the primary method of obtaining knowledge about the composition and physical properties of the surface of other planets. In a commonly used technique, visible and near-infrared (VNIR) spectrometers onboard orbiting satellites capture reflectance data at different wavelengths, which in turn gives insight about the minerals present and the overall composition of the terrain. In select locations on Mars, rovers have also conducted up close in-situ investigation of the same terrains examined by orbiters, allowing direct comparisons at different spatial scales. In this work, we build Planetary Prism, a virtual reality tool to visualize orbital and ground data around NASA’s Mars Science Laboratory Curiosity rover’s ongoing traverse in Gale Crater. We have built a 3D terrain along Curiosity’s traverse using rover images, and within it we visualize satellite data as polyhedrons, superimposed on the terrain. This system provides perspectives of VNIR spectroscopic data from a satellite aligned with ground images from the rover, allowing the user to explore both the physical aspects of the terrain and their relation to the mineral composition. The result is a system that provides seamless rendering of data sets at vastly different scales.
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