不同大小的手的精细虚拟操作

Suzanne Sorli, D. Casas, M. Verschoor, A. Tajadura-Jiménez, M. Otaduy
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引用次数: 3

摘要

与虚拟物体的自然交互依赖于两个主要的技术组件:手跟踪和手-物体物理模拟。这两个组件都有功能解决方案,但它们的手部表示可能在大小和骨骼形态上有所不同,因此使得连接变得不简单。在本文中,我们引入了一种姿态重定位策略来连接跟踪和模拟的手部表征,并将这种手部重定位作为一个优化问题进行了制定和求解。我们还进行了一项用户研究,证明了我们的方法能够有效地实现naïve方法缓慢而笨拙的精细操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fine Virtual Manipulation with Hands of Different Sizes
Natural interaction with virtual objects relies on two major technology components: hand tracking and hand-object physics simulation. There are functional solutions for these two components, but their hand representations may differ in size and skeletal morphology, hence making the connection non-trivial. In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand retargeting as an optimization problem. We have also carried out a user study that demonstrates the effectiveness of our approach to enable fine manipulations that are slow and awkward with naïve approaches.
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