生物多样性保护国家公园参与式管理的探索与训练:设计与体验

Eurico Vasconcelos Filho, C. Lucena, Gustavo Melo, M. Irving, Jean-Pierre Briot, Vinícius Sebba-Patto, Alessandro Sordoni
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引用次数: 19

摘要

本文讨论了一个关于国家公园生物多样性保护和社会包容的参与式管理的严肃游戏的设计、使用和评估经验。我们的目标是帮助不同的利益相关者(如环保非政府组织、社区、旅游经营者、公共机构等)共同了解自然资源管理的冲突动态,并为保护区实施谈判管理策略,这是与国家公园生物多样性保护相关的关键问题之一。我们的严肃游戏原型结合了以下技术:分布式角色扮演游戏,支持玩家之间的协商,以及插入各种类型的人工代理(决策代理,虚拟玩家,助理代理)。在对项目进行了总体介绍之后,我们将介绍项目目前的原型架构和游戏会议的结果,以及对未来的一些展望,即:助理人工代理和虚拟玩家的设计以及基于可行性的仿真引擎的集成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience
In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management and to exercise negotiation management strategies for protected areas, one of the key issues linked to biodiversity conservation in national parks. Our serious game prototype combines, techniques such as: distributed role-playing games, support for negotiation between players, and insertion of various types of artificial agents (decision making agents, virtual players, assistant agents). After a general introduction to the project, we will present project’s current prototype architecture and results from game sessions, as well as some prospects for the future, namely: the design of assistant artificial agents and of virtual players and the integration of a viability-based simulation engine.
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