虚拟小组会议的局部自由视图神经三维头部合成

Sebastian Rings, Frank Steinicke
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引用次数: 1

摘要

虚拟小组会议为远程小组通信提供了巨大的潜力。然而,与面对面的会议相比,今天的视频会议面临着许多挑战。例如,正确的凝视,指示关系或眼睛对眼睛接触的感知受到阻碍,因为相机与其他用户头像的眼睛偏移,并且每个组成员的画廊视图都不同。在本文中,我们描述了如何合成3D神经头来克服这些限制。因此,我们使用最先进的技术,为给定的源图像帧使用生成对抗网络生成不同的头部姿势。然后,这些头部姿势可以在局部空间中观看,以自由控制头部姿势的凝视。我们介绍并讨论了这些合成头部姿势的五个用例,旨在提高智能代理和虚拟化身在常规视频小组会议中的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings
Virtual group meetings provide enormous potential for remote group communication. However, today's video conferences incur numer-ous challenges compared to face-to-face meetings. For instance, perception of correct gaze, deictic relations, or eye-to-eye contact is impeded due to the fact that the camera is offset from the eyes of the other users' avatars and that the gallery view is different for each group member. In this paper, we describe how 3D neural heads can be synthesized to overcome these limitations. Therefore, we generate different head poses using a generative adversarial network for a given source image frame using state-of-the-art technology. These head poses can then be viewed in a local space to freely control the gaze of the head poses. We introduce and discuss five use cases for these synthesized head poses that aim to improve intelligent agents and virtual avatar representations in regular video group meetings.
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