使用CUDA并行性实现自适应和动态数据结构

Abhijit L. Sangale, Urvesh Devani, V. Nikam, B. Meshram
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引用次数: 2

摘要

动态数据结构是许多高效和优化实现的关键。在CPU上,动态数据结构可以在运行时通过从称为堆的地方分配和取消分配内存来增长和缩小,并使用指针链接这些块。自适应数据结构是指在运行时根据各种目的的需要改变数据结构的内部属性和结构,称为数据结构的自适应使用。当我们考虑使用CUDA的GPU上的并行性时,在GPU的全局和共享内存上可以用作数据结构的东西有许多限制。通常简单的数组是在GPU内存上处理的。程序员需要找到用多个数组表示不同数据结构的方法。本文在GPU上研究并实现了动态数据结构和自适应方法。我们主要通过在最新的NVIDIA开普勒架构GPU上实现和分析快速排序和内核调用智能分解来探索最新CUDA设备中可用的动态并行概念。我们还通过实现最小数查找在GPU上实验了基本的数组操作。使用CUDA实现可以获得非常高的性能增益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing adaptive and dynamic data structures using CUDA parallelism
Dynamic data structures are the key to many highly efficient and optimized implementations. On CPU, dynamic data structures can grow and shrink at run time by allocating and de-allocating memory from a place called heap and link those blocks using pointers. Adaptive data structure means changing the internal properties and structures of the data structure at run time according to requirement for various purposes, known as adaptive use of data structure. When we consider parallelism on GPUs using CUDA, there are many limitations on what can be used as data structure on GPU's global and shared memory. Generally simple arrays are handled on the GPU memory. Programmers need to find ways to present different data structures in terms of multiple arrays. In this paper, we have studied and implemented dynamic data structures & adaptive methodologies on GPU. We majorly explore the concept dynamic parallelism available in latest CUDA devices by implementing and analyzing quick sort and kernel call wise break down on latest NVIDIA's Kepler Architecture GPU. We also experimented with basic array operations on GPU by implementing minimum number finding. Implementation using CUDA results in very high performance gain.
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