计算机科学专业学生的团队学习

B. A. Makalew, B. Pardamean
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引用次数: 6

摘要

本研究是对基于团队的学习(TBL)在计算机科学专业学生中实施的实验。我们选择了来自手机游戏创意设计班的64名参与者,并测量了3个变量:动机、粘性和学业成就。研究结果表明,虽然动机和投入不受影响,但学业成绩有显著改善,p值为0.0000271。本研究可作为大学在其学习过程中实施TBL的基础之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Team based learning in computer science students
This research is an experiment on the implementation of Team Based Learning (TBL) in computer science students. 64 participants from Mobile Game Creative Design class was selected, and 3 variables are measured: motivation, engagement, academic achievement. The finding shows that although motivation and engagement are not affected, academic achievement shows a significant improvement with a p-value of 0.0000271. This research serves as one of the basis to be considered when a university intends to implement TBL into its learning process.
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