视频风格对用户研究有何帮助

Daniela Blauhut, J. Buur
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引用次数: 5

摘要

纪录片视频经常用于支持以用户为中心的设计中的用户研究,许多研究人员都熟悉这种媒介。有强有力的研究证据表明,视频可以对人机交互和交互设计做出实质性的贡献。但是,摄像机在研究人类和建立设计合作方面究竟扮演了什么角色,这个问题仍然存在。在这篇文章中,我们认为,传统的纪录片方法,如直接电影和真实电影表明,一个纯粹的观察方法可能不是最有价值的用户研究,视频材料可以用各种方式来探索,理解和呈现日常。基于对几项类似活动的视频研究的比较,但由不同的研究人员拍摄,我们发展了视频研究中的“风格”概念,并定义了三种相机风格,这可能有助于研究人员组织用户研究:不仅在决定相机技术方面,而且在研究人员如何与相机前的人互动以达到拍摄目的方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What Video Styles can do for User Research
Documentary video is regularly used to support user research in user-centred design, and many researchers are familiar with this medium. There is strong research evidence that video can contribute substantially to human-computer interaction and interaction design. But the question what role the video camera actually plays in studying people and establishing design collaboration still exists. In this article we argue that traditional documentary film approaches like Direct Cinema and Cinema Verite show that a purely observational approach may not be most valuable for user research and that video material can be used in a variety of ways to explore, understand and present the everyday. Based on a comparison of several video studies of similar activities, but shot by different researchers, we develop the concept of ‘styles’ in video studies, and define three camera styles that may be a help for researchers in organising user research: Not only in making decisions about camera techniques, but in relating how the researcher interacts with the person(s) in front of the camera to the purpose of the shooting.
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