BodySLAM:多用户AR/VR体验中的机会用户数字化

Karan Ahuja, Mayank Goel, Chris Harrison
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引用次数: 8

摘要

今天的增强现实和虚拟现实(AR/VR)系统如果没有特殊的佩戴传感器或外部基础设施,就不能提供身体、手或嘴的跟踪。与此同时,AR/VR系统越来越多地用于多用户共享体验,这为捕捉其他用户提供了机会。这是BodySLAM背后的核心理念,它使用用户不同的相机视图将其他人的身体、手和嘴数字化,然后将这些信息传递给各自的用户。如果用户被两个或更多的人看到,3D姿势可以通过立体重建来估计。我们的系统还可以在现实世界的坐标中映射用户的排列。我们的方法不需要额外的硬件或传感器,除了商业AR/VR设备,如微软HoloLens或Oculus Quest。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BodySLAM: Opportunistic User Digitization in Multi-User AR/VR Experiences
Today’s augmented and virtual reality (AR/VR) systems do not provide body, hand or mouth tracking without special worn sensors or external infrastructure. Simultaneously, AR/VR systems are increasingly being used in co-located, multi-user experiences, opening the possibility for opportunistic capture of other users. This is the core idea behind BodySLAM, which uses disparate camera views from users to digitize the body, hands and mouth of other people, and then relay that information back to the respective users. If a user is seen by two or more people, 3D pose can be estimated via stereo reconstruction. Our system also maps the arrangement of users in real world coordinates. Our approach requires no additional hardware or sensors beyond what is already found in commercial AR/VR devices, such as Microsoft HoloLens or Oculus Quest.
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