用于多人游戏开发的多用户单状态架构

Karsten Pedersen, Wen Tang, C. Gatzidis
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引用次数: 1

摘要

多用户应用程序由于其庞大或复杂的性质,开发起来可能很复杂。遇到的许多问题都与性能和安全性有关。当应用程序的规模增加时,这些问题会加剧。本文介绍了一种新的分布式架构OpenGL|D (OpenGL distributed)。该技术使应用程序能够通过网络在虚拟机(VM)和本机主机上的图形处理单元(GPU)之间传递图形调用。这种能力允许应用程序在虚拟机(VM)中运行,同时仍然受益于GPU的硬件加速性能,用于计算密集型图形处理。这使得3D软件的开发不需要依赖于ANSI C和网络堆栈以外的特定硬件或技术,展示了我们的平台无关开发和数字保存方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development
Multi-user applications can be complex to develop due to their large or intricate nature. Many of the issues encountered are related to performance and security. These issues are exacerbated when the scale of the application increases. This paper introduces a novel distributed architecture called OpenGL|D (OpenGL Distributed). This technology enables an application to pass through the graphical calls between a Virtual Machine (VM) and the graphics processing unit (GPU) on the native host across a network. This ability allows applications to run inside a virtual machine (VM), whilst still benefiting from hardware accelerated performance from the GPU for the computationally intensive graphical processing. This allows for the development of 3D software requiring no dependencies on specific hardware or technology other than ANSI C and a network stack, demonstrating our approach to platform agnostic development and digital preservation.
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