基于设计的严肃游戏分析:使用游戏遥测和游戏参数生成和选择功能:面向预测模型构建

Wenyi Lu, Joe Griffin, T. Sadler, J. Laffey, S. Goggins
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引用次数: 1

摘要

构建反映玩家在严肃游戏中的学习表现的预测模型目前面临着学习分析的各种挑战。在这项研究中,我们为一款严肃游戏设计、实现并现场测试了一个学习分析系统,通过明确显示哪些游戏内功能与学习者表现的差异相对应,推动了这一领域的发展。然后,我们部署并测试一个系统,该系统为教师提供有关学生在游戏中的学习和进展的清晰信号,教师可以根据这些信号进行干预。在研究中,我们检查、编码和过滤了大量的玩法语料库,确定了游戏中的专业知识。Mission HydroSci (MHS)是一款教中学生水科学的严肃游戏。使用我们的日志系统,随着游戏设计和开发的设计和实施,我们从373名学生的游戏玩法中捕获了大约60个游戏功能,他们在第一次现场测试中完成了MHS的第三单元。在实地测试中,我们检验了八个假设,并将本文的结果呈现给参与的教师。我们的发现揭示了几个具有统计意义的特征,这些特征对于创建一个有效的预测模型至关重要。我们讨论了这项工作将如何帮助未来的研究建立一个框架,为严肃游戏设计分析系统,并推进游戏设计和分析理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game Analytics by Design: Feature Generation and Selection Using Game Telemetry and Game Metrics: Toward Predictive Model Construction
The construction of prediction models reflecting players’ learning performance in serious games currently faces various challenges for learning analytics. In this study, we design, implement, and field test a learning analytics system for a serious game, advancing the field by explicitly showing which in-game features correspond to differences in learner performance. We then deploy and test a system that provides instructors with clear signals regarding student learning and progress in the game, which instructors could depend upon for interventions. Within the study, we examined, coded, and filtered a substantial gameplay corpus, determining expertise in the game. Mission HydroSci (MHS) is a serious game that teaches middle-school students water science. Using our logging system, designed and implemented along with game design and development, we captured around 60 in-game features from the gameplay of 373 students who completed Unit 3 of MHS in its first field test. We tested eight hypotheses during the field test and presented this paper’s results to participating teachers. Our findings reveal several features with statistical significance that will be critical for creating a validated prediction model. We discuss how this work will help future research establish a framework for designing analytics systems for serious games and advancing gaming design and analytics theory.
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