M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente
{"title":"GPU和CPU之间的并行处理:游戏架构中的概念","authors":"M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente","doi":"10.1109/CGIV.2007.64","DOIUrl":null,"url":null,"abstract":"This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Parallel processing between GPU and CPU: Concepts in a game architecture\",\"authors\":\"M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente\",\"doi\":\"10.1109/CGIV.2007.64\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.\",\"PeriodicalId\":433577,\"journal\":{\"name\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2007.64\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.64","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Parallel processing between GPU and CPU: Concepts in a game architecture
This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.