GPU和CPU之间的并行处理:游戏架构中的概念

M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente
{"title":"GPU和CPU之间的并行处理:游戏架构中的概念","authors":"M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente","doi":"10.1109/CGIV.2007.64","DOIUrl":null,"url":null,"abstract":"This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Parallel processing between GPU and CPU: Concepts in a game architecture\",\"authors\":\"M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente\",\"doi\":\"10.1109/CGIV.2007.64\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.\",\"PeriodicalId\":433577,\"journal\":{\"name\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2007.64\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.64","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14

摘要

本文提出了一种利用图形处理器(gpu)进行通用计算(GPGPU)的游戏循环架构概念。该领域的一个关键问题是CPU和GPU之间进程分配的概念。所提出的架构包含一个非常有效的分布模型,它主要是为了支持GPU上的数学和物理,但任何类型的通用计算都可以很容易地适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel processing between GPU and CPU: Concepts in a game architecture
This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信