一种用于手表电脑的交互系统,使用触觉引导和双向分段笔触

G. Blaskó, Steven K. Feiner
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引用次数: 54

摘要

我们介绍了一个输入系统,它是基于双向笔触,由触觉标志分割。通过在输入过程中给予用户关于笔画长度的触觉反馈,我们减少了GUI对视觉显示的依赖。通过将单独的笔画连接成多个笔画,可以输入复杂的命令,这些命令可以同时编码命令、数据内容或两者。为了演示它们的强大功能,我们将展示如何使用多重笔画快速遍历菜单层次结构。此外,我们还展示了传感器的地标间片段如何用于连续和离散参数输入,从而形成多功能交互范例。我们还介绍了多部件,它允许直接控制多个虚拟部件,而不需要改变设备的状态或使用修改按钮。这种输入方法不依赖于视觉上显示给用户的材料,并且由于触觉引导,专家用户可以将其用作无眼用户界面。我们相信这些好处使这个交互系统特别适合使用头戴式显示器和腕戴式手表设备的可穿戴计算机系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An interaction system for watch computers using tactile guidance and bidirectional segmented strokes
We introduce an input system that is based on bidirectional strokes that are segmented by tactile landmarks. By giving the user tactile feedback about the length of a stroke during input, we decrease the dependence of the GUI on the visual display. By concatenating separate strokes into multistrokes, complex commands may be entered, which may encode commands, data content, or both simultaneously. To demonstrate their power, we show how multistrokes can be used to traverse a menu hierarchy quickly. In addition, we show how inter-landmark segments of the sensor may be used for continuous and discrete parameter entry, resulting in a multifunctional interaction paradigm. We also introduce multiwidgets, which allow the direct control of multiple virtual widgets without the need to change the state of the device or use modifier buttons. This approach to input does not depend on material displayed visually to the user, and, thanks to tactile guidance, may be used by expert users as an eyes-free user interface. We believe that these benefits make this interaction system especially suitable for wearable computer systems that use a head-worn display and wrist-worn watch-style devices.
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