工具设计Jam:为游戏用户研究设计工具

Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner
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引用次数: 6

摘要

在产业和学术界,软件工具对于游戏用户研究(GUR)来说都是必不可少的,因为它能够收集、整合、分析和报告游戏和玩家的数据。GUR数据集正变得越来越复杂、详细和多面化。因此,需要工具来有效地处理数据。这个为期一天的研讨会探讨了当前GUR研究人员使用和创建的广泛工具,并为推进此类工具的开发提供了一个讨论平台。本次研讨会将促进来自不同认识论的用户研究人员以及学术界和工业界的交流,在互动设计Jam活动中协作设计面向未来的GUR工具。研讨会的直接结果是双重的:共同建立最先进的工具设计指南,并将论文和讨论存档,这将扩展研讨会之外的对话和关系。此外,长期的结果将是创建一个专注于创造更好的工具来帮助研究玩家体验的社区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tool Design Jam: Designing tools for Games User Research
In both industry and academia, software tools are essential for games user research (GUR) in order to collect, integrate, analyze and report on games and players' data. GUR datasets are becoming more and more complex, detailed and multifaceted. Hence, tools are necessary to efficiently handle data. This one-day workshop explores the vast spectrum of tools used and created by current GUR researchers and provides a platform of discussion for advancing the development of such tools. This workshop will facilitate intersections from user researchers with diverse epistemologies, as well as from both academia and the industry, in an interactive Design Jam activity to collaboratively design future-proof GUR tools. The immediate outcome of the workshop is twofold: to collectively establish state-of-the-art tool design guidelines, and to archive the papers and discussions, which will extend the conversations and relationships beyond the workshop. Moreover, the long-term outcome will be the start of a community that focuses on creating better tools to aid the study of player experiences.
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