基于纹理边缘辅助深度分类的Kinect时空深度去噪

Yatong Xu, Xin Jin, Qionghai Dai
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引用次数: 3

摘要

Kinect的出现促进了实时和低成本的深度捕获。然而,由于其深度信息中存在孔洞、噪声和伪影,其深度图的质量仍不适合进一步应用。为了提高Kinect深度图的稳定性和可靠性,本文提出了一种Kinect深度去噪算法。通过提取的纹理边缘重新对齐深度边缘。检索并自适应利用空间和时间深度分类来去除边缘周围的模糊。实验结果表明,该算法为Kinect深度提供了更清晰的边缘。与原始深度和现有方法的深度细化结果相比,该方法提供的时空去噪深度信息对三维重建等一些高级处理的质量有很大的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial-temporal depth de-noising for Kinect based on texture edge-assisted depth classification
The emergence of Kinect facilitates the real-time and low-cost depth capture. However, the quality of its depth map is still inadequate for further applications due to holes, noises and artifacts existing within its depth information. In this paper, a Kinect depth de-noising algorithm is proposed to enhance the stability and reliability of Kinect depth map by exploiting spatial-temporal depth classification beside edges. Depth edges are realigned by extracted texture edges. Spatial and temporal depth classification is retrieved and exploited adaptively to remove the blurs around the edges. Experimental results demonstrate that the proposed algorithm provides much sharper and clearer edges for the Kinect depth. Compared with the original depth and the depths refined by existing approaches, the spatial-temporal de-noised depth information provided by the proposed approach enhances the quality of some advanced processing e.g. 3D reconstruction prospectively.
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