{"title":"不要做梦,看到它:微观世界超文本系统的现场演示","authors":"Mark W. R. Anderson","doi":"10.1145/3468143.3483930","DOIUrl":null,"url":null,"abstract":"Here we revisit hypertexts as found before the Web became its current established form. One such system from that time is 'Microcosm', which was initially developed at the University of Southampton in UK from the late-1980s to the late-1990s. Microcosm grew out of experiments with videodisc technology and Hypercard by Southampton's Multimedia Research Group, under Wendy Hall. This work was part of the challenge of creating an interactive digital version of the Mountbatten Archive [17] that the University had recently acquired. By 1988, that earlier work had grown into the 'Microcosm' hypertext system in 1988 [15, p.xiii]. The first formal technical description came in a publication at ECHT'90 [9], whilst the results of teaching using Microcosm were reported on the next year [14]. The original system ran as a discrete app on the Windows OS and was not networked. Although the latter had been an original design intent [15, p.133] limitations of the erstwhile Windows platform meant the networked aspects could not be implemented [15, p.139]. An interesting feature of Microcosm was that it offered ways to hook into the window tool bars of then-current MS Office, to assist with the creation of links (though copies of the code for these extensions have yet to be re-discovered). As well as providing a means to view data via hypertext links, Microcosm allowed its users to make discrete data 'applications'. That might be a teaching course or a company knowledge base. Once authored, an application could be distributed for use by any user with a Microcosm installation. The client could install multiple applications for different, discrete, use. Despite constraints on early networking plans, the Microcosm team were active in the Open Hypertext System concept (ECHT'92[6], ECHT'94[7]). Such ideas offered the potential for sharing information between different hypertext systems, as use across different systems as opposed to sharing between same system clients was a general limitation at that time. From its initial academic beginnings, the program was spun out from the University into a commercial company (Multicosm Ltd), which sold the program to both public and private sector clients as well as for academic use. The most complete coverage of Microcosm's story is in the 1996 book Rethinking Hypermedia: The Microcosm Approach [15], written when Microcosm was still an active product. A new, Microcosm 'TNG', version was proposed [10] [15, p.154] but whilst the company continued on with other products, work on the Microcosm program ceased towards the end of the 1990s. That last part of the story is, as yet, undocumented. Now some 25 years later, the most interesting aspects for today's viewer are Microcosm's linkbase stack and its ability to link into video at a time stamp, something unusual at that time. As was common in full hypertext systems pre-Web, Microcosm stored its links externally in a link base and not in the content. Microcosm leveraged that architecture by offering the ability to attach a number of discrete link bases, of both deliberately authored links or to generate calculated links from selected texted. By adjusting the ordering of the linkbases within the stack, the user experience could be varied in the way the active application responded. Meanwhile, the ability to define links targets on a discrete area of a running video might seem trivial now, but at the time was not a common feature, and reflected the project's multimedia roots.","PeriodicalId":249590,"journal":{"name":"Proceedings of the 4th Workshop on Human Factors in Hypertext","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Don't Dream It, See It: A Live Demo of The Microcosm Hypertext System\",\"authors\":\"Mark W. R. Anderson\",\"doi\":\"10.1145/3468143.3483930\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Here we revisit hypertexts as found before the Web became its current established form. One such system from that time is 'Microcosm', which was initially developed at the University of Southampton in UK from the late-1980s to the late-1990s. Microcosm grew out of experiments with videodisc technology and Hypercard by Southampton's Multimedia Research Group, under Wendy Hall. This work was part of the challenge of creating an interactive digital version of the Mountbatten Archive [17] that the University had recently acquired. By 1988, that earlier work had grown into the 'Microcosm' hypertext system in 1988 [15, p.xiii]. The first formal technical description came in a publication at ECHT'90 [9], whilst the results of teaching using Microcosm were reported on the next year [14]. The original system ran as a discrete app on the Windows OS and was not networked. Although the latter had been an original design intent [15, p.133] limitations of the erstwhile Windows platform meant the networked aspects could not be implemented [15, p.139]. An interesting feature of Microcosm was that it offered ways to hook into the window tool bars of then-current MS Office, to assist with the creation of links (though copies of the code for these extensions have yet to be re-discovered). As well as providing a means to view data via hypertext links, Microcosm allowed its users to make discrete data 'applications'. That might be a teaching course or a company knowledge base. Once authored, an application could be distributed for use by any user with a Microcosm installation. The client could install multiple applications for different, discrete, use. Despite constraints on early networking plans, the Microcosm team were active in the Open Hypertext System concept (ECHT'92[6], ECHT'94[7]). Such ideas offered the potential for sharing information between different hypertext systems, as use across different systems as opposed to sharing between same system clients was a general limitation at that time. From its initial academic beginnings, the program was spun out from the University into a commercial company (Multicosm Ltd), which sold the program to both public and private sector clients as well as for academic use. The most complete coverage of Microcosm's story is in the 1996 book Rethinking Hypermedia: The Microcosm Approach [15], written when Microcosm was still an active product. A new, Microcosm 'TNG', version was proposed [10] [15, p.154] but whilst the company continued on with other products, work on the Microcosm program ceased towards the end of the 1990s. That last part of the story is, as yet, undocumented. Now some 25 years later, the most interesting aspects for today's viewer are Microcosm's linkbase stack and its ability to link into video at a time stamp, something unusual at that time. As was common in full hypertext systems pre-Web, Microcosm stored its links externally in a link base and not in the content. Microcosm leveraged that architecture by offering the ability to attach a number of discrete link bases, of both deliberately authored links or to generate calculated links from selected texted. By adjusting the ordering of the linkbases within the stack, the user experience could be varied in the way the active application responded. 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引用次数: 0
摘要
在这里,我们回顾一下在Web成为目前的既定形式之前发现的超文本。当时的一个这样的系统是“微观世界”,它最初是在英国南安普敦大学从1980年代末到1990年代末开发的。microcosmos是由南安普顿多媒体研究小组温迪·霍尔领导的视频光盘技术和Hypercard实验发展而来的。这项工作是创建一个交互式数字版本的蒙巴顿档案[17]的挑战的一部分,该大学最近获得了。到1988年,早期的工作已经发展成为1988年的“微观世界”超文本系统[15,p.xiii]。第一个正式的技术描述出现在ECHT'90的出版物中[9],而使用microcosmos的教学结果在第二年被报道[14]。最初的系统作为一个独立的应用程序在Windows操作系统上运行,并且没有联网。尽管后者是最初的设计意图[15,第133页],但过去Windows平台的限制意味着网络方面无法实现[15,第139页]。microcosmos的一个有趣的特性是,它提供了与当时的MS Office的窗口工具栏挂钩的方法,以帮助创建链接(尽管这些扩展的代码副本尚未被重新发现)。除了提供一种通过超文本链接查看数据的方法外,Microcosm还允许其用户制作离散的数据“应用程序”。这可能是一门教学课程或一个公司知识库。一旦编写完成,应用程序就可以分发给安装了microcosmos的任何用户使用。客户端可以为不同的、离散的用途安装多个应用程序。尽管受到早期网络计划的限制,microcosmos团队仍积极参与开放超文本系统概念(ECHT'92[6], ECHT'94[7])。这些想法提供了在不同的超文本系统之间共享信息的可能性,因为在不同的系统之间使用信息,而不是在相同的系统客户机之间共享信息,这在当时是一个普遍的限制。从最初的学术开始,该计划从大学分拆出来成为一家商业公司(multicosmos Ltd),该公司将该计划出售给公共和私营部门客户以及学术用途。1996年出版的《反思超媒体:微观世界方法》(Rethinking Hypermedia: The microcosmos Approach)一书对微观世界的故事进行了最全面的报道[15],这本书是在微观世界仍然是一个活跃的产品时写成的。一个新的,microcosmos 'TNG',版本被提出[10][15,第154页],但当公司继续与其他产品,microcosmos程序的工作在20世纪90年代末停止了。到目前为止,故事的最后一部分是没有记录的。25年后的今天,对于今天的观众来说,最有趣的方面是microcosmos的链接库堆栈和它在时间戳上链接到视频的能力,这在当时是不寻常的。正如在web之前的完整超文本系统中常见的那样,microcosmos将其链接存储在外部的链接库中,而不是内容中。microcosmos通过提供附加许多离散链接基的能力来利用这种架构,这些链接基包括有意编写的链接或从选定的文本生成经过计算的链接。通过调整堆栈中链接库的顺序,用户体验可以改变活动应用程序响应的方式。与此同时,在一个正在运行的视频的离散区域上定义链接目标的能力现在看起来似乎微不足道,但在当时并不是一个常见的功能,这反映了项目的多媒体根源。
Don't Dream It, See It: A Live Demo of The Microcosm Hypertext System
Here we revisit hypertexts as found before the Web became its current established form. One such system from that time is 'Microcosm', which was initially developed at the University of Southampton in UK from the late-1980s to the late-1990s. Microcosm grew out of experiments with videodisc technology and Hypercard by Southampton's Multimedia Research Group, under Wendy Hall. This work was part of the challenge of creating an interactive digital version of the Mountbatten Archive [17] that the University had recently acquired. By 1988, that earlier work had grown into the 'Microcosm' hypertext system in 1988 [15, p.xiii]. The first formal technical description came in a publication at ECHT'90 [9], whilst the results of teaching using Microcosm were reported on the next year [14]. The original system ran as a discrete app on the Windows OS and was not networked. Although the latter had been an original design intent [15, p.133] limitations of the erstwhile Windows platform meant the networked aspects could not be implemented [15, p.139]. An interesting feature of Microcosm was that it offered ways to hook into the window tool bars of then-current MS Office, to assist with the creation of links (though copies of the code for these extensions have yet to be re-discovered). As well as providing a means to view data via hypertext links, Microcosm allowed its users to make discrete data 'applications'. That might be a teaching course or a company knowledge base. Once authored, an application could be distributed for use by any user with a Microcosm installation. The client could install multiple applications for different, discrete, use. Despite constraints on early networking plans, the Microcosm team were active in the Open Hypertext System concept (ECHT'92[6], ECHT'94[7]). Such ideas offered the potential for sharing information between different hypertext systems, as use across different systems as opposed to sharing between same system clients was a general limitation at that time. From its initial academic beginnings, the program was spun out from the University into a commercial company (Multicosm Ltd), which sold the program to both public and private sector clients as well as for academic use. The most complete coverage of Microcosm's story is in the 1996 book Rethinking Hypermedia: The Microcosm Approach [15], written when Microcosm was still an active product. A new, Microcosm 'TNG', version was proposed [10] [15, p.154] but whilst the company continued on with other products, work on the Microcosm program ceased towards the end of the 1990s. That last part of the story is, as yet, undocumented. Now some 25 years later, the most interesting aspects for today's viewer are Microcosm's linkbase stack and its ability to link into video at a time stamp, something unusual at that time. As was common in full hypertext systems pre-Web, Microcosm stored its links externally in a link base and not in the content. Microcosm leveraged that architecture by offering the ability to attach a number of discrete link bases, of both deliberately authored links or to generate calculated links from selected texted. By adjusting the ordering of the linkbases within the stack, the user experience could be varied in the way the active application responded. Meanwhile, the ability to define links targets on a discrete area of a running video might seem trivial now, but at the time was not a common feature, and reflected the project's multimedia roots.