不透明和透明非流形施法者的阴影-体积算法

Byungmoon Kim, Kihwan Kim, Greg Turk
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引用次数: 17

摘要

由于可以实时生成精确的阴影,图形应用程序通常使用阴影-体积算法。该算法仅限于流形脚轮,但最近已推广到一般的有向三角形的非流形脚轮。我们提供了对一般非流形网格的进一步扩展,以及对透明投射体阴影的额外扩展。为了实现这些目标,我们首先将物体的轮廓推广到非流形网格。利用这种推广方法,我们可以计算出光和接收器之间的投射面数量,进而可以计算出光穿过多个彩色透明接收器表面后到达接收器碎片的光强。通过使用这些扩展,阴影可以从具有恒定颜色和不透明度的透明施法者生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters
Since precise shadows can be generated in real time, graphics applications often use the shadow-volume algorithm. This algorithm was limited to manifold casters but has been recently extended to general nonmanifold casters with oriented triangles. We provide a further extension to general nonmanifold meshes and an additional extension to shadows of transparent casters. To achieve these, we first introduce a generalization of an object's silhouette to nonmanifold meshes. By using this generalization, we can compute the number of caster surfaces between the light and receiver, and furthermore, we can compute the light intensity arriving at the receiver fragments after the light has traveled through multiple colored transparent receiver surfaces. By using these extensions, shadows can be generated from transparent casters that have constant color and opacity.
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