利用折射元件合成全息波场

C. Falldorf, R. Bergmann
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引用次数: 0

摘要

提出了一种基于折射物理原理的全息波场合成新方案。所提出的方法特别适合于三维场景的显示,并且有可能产生具有全深度感知、运动视差和不需要眼镜的动态场景的3D感觉。我们比较了衍射全息和折射率全息在相空间中产生的光,以突出这两种方法的优缺点。最后,我们展示了一个折射全息显示的例子,显示一个静态和周期性的点图案漂浮在空间中。它由放置在商用OLED显示器顶部的透镜阵列组成。我们展示了场景展示了关键的深度线索,包括景深和全视差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Holographic wave field synthesis using refractive elements
We present a new scheme for holographic wave field synthesis that is based on the physical principle of refraction. The presented approach is particularly suited for the display of three dimensional scenes and has the potential to produce a 3D sensation of dynamic scenes with full depth perception, motion parallax and without the requirement of eye glasses. We provide a comparison between light being generated by diffractive holography and a refractive holographic display in phase space in order to highlight pros and cons of both approaches. Finally, we show an example of a refractive holographic display showing a static and periodic dot pattern floating in space. It consists of a lenslet array placed on top of a commercial OLED display. We show that the scene exhibits crucial depth cues, including depth of field and full parallax.
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