Casanova 2的高性能封装

Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, P. Spronck, Costa Giulia, G. Maggiore, Hogeschool Rotterdam
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引用次数: 1

摘要

封装是一种帮助开发人员保持代码可读性和可维护性的编程技术。然而,现代面向对象语言中的封装通常会导致显著的运行时开销。开发人员必须在简洁的封装代码和快速的代码之间做出选择。在电脑游戏的应用领域,执行速度是最重要的,这意味着在干净和快速之间的选择通常是支持后者。在本文中,我们将讨论如何在Casanova 2游戏开发语言中嵌入封装,并展示Casanova 2如何允许开发者编写封装的游戏代码,这得益于广泛的优化,同时实现了高水平的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High performance encapsulation in Casanova 2
Encapsulation is a programming technique that helps developers keeping code readable and maintainable. However, encapsulation in modern object oriented languages often causes significant runtime overhead. Developers must choose between clean encapsulated code or fast code. In the application domain of computer games, speed of execution is of utmost importance, which means that the choice between clean and fast usually is decided in favor of the latter. In this paper we discuss how encapsulation is embedded in the Casanova 2 game development language, and show how Casanova 2 allows developers to write encapsulated game code which, thanks to extensive optimization, achieves at the same time high levels of performance.
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