从a姿势到AR姿势:移动AR中的动画角色

A. Valente, Augusto Esteves, Daniel Simões Lopes
{"title":"从a姿势到AR姿势:移动AR中的动画角色","authors":"A. Valente, Augusto Esteves, Daniel Simões Lopes","doi":"10.1145/3450415.3464401","DOIUrl":null,"url":null,"abstract":"We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.","PeriodicalId":124873,"journal":{"name":"ACM SIGGRAPH 2021 Appy Hour","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"From A-Pose to AR-Pose: Animating Characters in Mobile AR\",\"authors\":\"A. Valente, Augusto Esteves, Daniel Simões Lopes\",\"doi\":\"10.1145/3450415.3464401\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.\",\"PeriodicalId\":124873,\"journal\":{\"name\":\"ACM SIGGRAPH 2021 Appy Hour\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2021 Appy Hour\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3450415.3464401\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2021 Appy Hour","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450415.3464401","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

我们提出了AR- pose,一个移动AR应用程序,用于生成基于关键帧的操纵人形角色动画。智能手机的位置和旋转自由度用于两个目的:(i)作为3D光标与放置在角色关节上或附近的逆运动学(IK)控制器进行交互;(ii)作为虚拟摄像机,使用户可以自由地在角色周围移动。通过触摸屏,用户可以激活/停用操作,如选择IK控制器或按下放置在悬停3D面板上的动画控制按钮。通过系统地重新定位和保存IK控制器的位置,可以实现不同的姿势,因此,用于生成3D动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From A-Pose to AR-Pose: Animating Characters in Mobile AR
We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信