{"title":"从a姿势到AR姿势:移动AR中的动画角色","authors":"A. Valente, Augusto Esteves, Daniel Simões Lopes","doi":"10.1145/3450415.3464401","DOIUrl":null,"url":null,"abstract":"We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.","PeriodicalId":124873,"journal":{"name":"ACM SIGGRAPH 2021 Appy Hour","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"From A-Pose to AR-Pose: Animating Characters in Mobile AR\",\"authors\":\"A. Valente, Augusto Esteves, Daniel Simões Lopes\",\"doi\":\"10.1145/3450415.3464401\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.\",\"PeriodicalId\":124873,\"journal\":{\"name\":\"ACM SIGGRAPH 2021 Appy Hour\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2021 Appy Hour\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3450415.3464401\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2021 Appy Hour","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450415.3464401","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
From A-Pose to AR-Pose: Animating Characters in Mobile AR
We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.