游戏语义和抽象机器

V. Danos, Hugo Herbelin, L. Regnier
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引用次数: 81

摘要

M. Hyland和L. Ong(1994)以及S. Abramsky等人(1994)的新游戏语义的交互过程是线性头部还原的两种预先存在的范式实现:分别是Krivine的抽象机器和Girard的交互抽象机器。有一个简单而自然的AJM-游戏到HO-游戏的嵌入,将策略映射到策略,并将AJM的可定义性(或完全抽象)属性降低到HO的属性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game semantics and abstract machines
The interaction processes at work by M. Hyland and L. Ong (1994) (HO) and S. Abramsky et al. (1994) (AJM) new game semantics are two preexisting paradigmatic implementations of linear head reduction: respectively Krivine's abstract machine and Girard's interaction abstract machine. There is a simple and natural embedding of AJM-games to HO-games, mapping strategies to strategies and reducing AJM definability (or full abstraction) property to HO's one.
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