Mamat Adventure的用户界面可用性

Apong Suryani, A. Z. Mansoor
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引用次数: 0

摘要

游戏是一种由规则和玩家解决冲突所决定的娱乐形式。一款优秀的游戏能够呈现出吸引人的视觉效果,让玩家沉浸其中并感受到所需的乐趣。视觉是一种只涉及视觉的媒介,而其他感官如听觉(声音)则不能包含在视觉中。游戏中的视觉是用户界面的一部分。用户界面是系统和用户之间的媒介。印度尼西亚共和国的教育和文化部发布了各种免费的基于网站的教育游戏,供印度尼西亚特别是小学生访问和玩。Mamat Adventure是印尼教育和文化部提供的教育游戏之一。这一理论探索始于对《Mamat Adventure》教育游戏中与用户界面相关的视觉外观的讨论。该分析使用Jakob Nielsen和Rolf Molich提出的启发式评估方法来衡量游戏《Mamat Adventure》用户界面的有效性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Interface Usability of Mamat Adventure
A game is a form of entertainment determined by a rule and conflict resolution by the player. A good game can display attractive visuals, make the player get engaged, and feel the needed pleasure. Visual is a medium that only concerns the sense of sight while the other senses like the sense of hearing (sound) cannot be included in the visual use Visual in a game is a part of the user interfaces. The user interface is a medium between a system and the user. The Ministry of Education and Culture of the Republic of Indonesia has released various free website-based edugames that can be accessed and played by Indonesia especially elementary school students. Mamat Adventure is one of the edugames provided by the Indonesian Ministry of Education and Culture. This theoretical exploration has begun with a discussion about the visual appearance related to the user interface in the edugame of Mamat Adventure. This analysis uses the Heuristic Evaluation method initiated by Jakob Nielsen and Rolf Molich to measure the effectiveness of the user interface in the game Mamat Adventure
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