在Unity中使用dVRK模拟网格切割

Kanishkan Senthilkumar, R. Gondokaryono, Mustafa Haiderbhai, L. Kahrs
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摘要

近年来,由于计算机视觉、控制和深度学习方面的新方法,手术机器人和自动化的研究取得了显著进展。在外科机器人中,自主末端执行器操作是一项具有挑战性的任务,而使用剪刀工具进行切割在很大程度上是未知的。同时,一项研究工作探索了使用达芬奇研究工具包(dVRK)切割可变形材料的路径和轨迹生成[1]。然而,对于强化学习(RL)或学习轨迹规划等方法来说,高效和逼真的仿真是必要的。我们之前的工作在Unity中为dVRK构建了一个模拟,用于在刚体任务上训练RL算法[2]。据我们所知,没有可用的dVRK模拟,包括可变形材料的切割。本文介绍了一个可变形网格的切割模拟,它可以代表一个组织层,建立在我们的Unity dVRK模拟上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulating Mesh Cutting with the dVRK in Unity
Research in surgical robotics and automation has made remarkable advancements in recent years thanks to new methods in computer vision, control, and deep learning. Autonomous end-effector manipulation is a challenging task in surgical robotics, and cutting with scissor tools is largely unexplored. A concurrent work explored path and trajectory generation for cutting deformable materials using the da Vinci Research Kit (dVRK) [1]. However, an efficient and realistic simulation is necessary for methods such as reinforcement learning (RL) or learned trajectory planning. Our previous work built a simulation for the dVRK in Unity for training RL algorithms on rigid body tasks [2]. To our knowledge, there is no dVRK simulation available that includes the cutting of deformable materials. This paper introduces a cutting simulation of a deformable mesh, which can represent a tissue layer, built onto our Unity dVRK simulation.
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