用有目的的游戏建立阿拉伯语方言语料库

Maya Osman, Caroline Sabty, Nada Sharaf, Slim Abdennadher
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引用次数: 1

摘要

阿拉伯语的书面形式现代标准阿拉伯语(MSA)和不同的阿拉伯语方言之间存在巨大的差距,因为方言数量众多。此外,大多数阿拉伯语数据集都是为MSA内容形成的。传统的识别文本方言的方法既费时又费钱。此外,由于阿拉伯语的形态复杂性,说话者的性别可能会改变阿拉伯语句子的结构。因此,方言拥有丰富的信息(如说话者的来源和收件人的性别)。一款名为“3ammeya”的带有目的的游戏(GWAP)被用于识别阿拉伯语句子的方言及其MSA翻译。此外,通过游戏对说话人的性别进行了分类。收集到的数据将有助于构建一个可扩展和廉价的语料库,用于方言识别和翻译到MSA。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building a Corpus for Arabic Dialects Using Games with a Purpose
There is a huge gap between the written form of Arabic, Modern Standard Arabic (MSA), and the different spoken Arabic dialects due to the big number of dialects. In addition, most Arabic data-sets are formed for MSA content. Traditional ways of identifying dialects of texts are time and money consuming. In addition, due to the morphological complexity of Arabic, the gender of the speaker may change structure of an Arabic sentence. Thus, dialects hold rich information (such as the origin of the speaker and the gender of the addressee). A Game With A Purpose (GWAP) called "3ammeya" is implemented to identify the dialects of Arabic sentences along with their MSA translations. Moreover, through the game, the gender of the speaker addressee are classified. The collected data will help construct an expandable and cheap corpus for dialect identification and translation to MSA.
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