一个实用的多视图桌面自动立体显示器

Gu Ye, A. State, H. Fuchs
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引用次数: 34

摘要

介绍了一种多用户自动立体桌面显示器及其实时渲染方法。支持多视图和自动立体的桌面显示一直是非常困难的。我们的新系统受到“随机孔显示”设计的启发[11],该设计修改了安装在平板显示器前面的屏障上的开口图案,从薄的狭缝到密集的微小的、伪随机放置的孔。这允许观众在任何地方的显示器前看到显示器的原生像素通过随机孔屏幕的不同子集。然而,可见像素的一小部分将被多个观察者观察到。因此,主要的挑战是处理这些“冲突”的像素,理想情况下,这些像素必须向每个观看者显示不同的颜色。我们介绍了这个问题的几种解决方案,并详细描述了当前的选择方法,颜色混合和近似误差扩散的组合,在我们基于gpu的实现中实时执行。这种易于复制的设计使用了一种图案膜屏障,通过透明的聚碳酸酯层间隔器贴在显示器上。我们使用商业光学跟踪器来定位观众的位置,并为每个观众合成合适的图像(或立体图像对)。系统支持随着同时视图数量的增加而优雅降级,随着视图数量的减少而优雅改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A practical multi-viewer tabletop autostereoscopic display
This paper introduces a multi-user autostereoscopic tabletop display and its associated real-time rendering methods. Tabletop displays that support both multiple viewers and autostereoscopy have been extremely difficult to construct. Our new system is inspired by the “Random Hole Display” design [11] that modified the pattern of openings in a barrier mounted in front of a flat panel display from thin slits to a dense pattern of tiny, pseudo-randomly placed holes. This allows viewers anywhere in front of the display to see a different subset of the display's native pixels through the random-hole screen. However, a fraction of the visible pixels will be observable by more than a single viewer. Thus the main challenge is handling these “conflicting” pixels, which ideally must show different colors to each viewer. We introduce several solutions to this problem and describe in detail the current method of choice, a combination of color blending and approximate error diffusion, performing in real time in our GPU-based implementation. The easily reproducible design uses a pattern film barrier affixed to the display by means of a transparent polycarbonate layer spacer. We use a commercial optical tracker for viewers' locations and synthesize the appropriate image (or a stereoscopic image pair) for each viewer. The system supports graceful degradation with increasing number of simultaneous views, and graceful improvement as the number of views decreases.
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