{"title":"模拟人生2:商业开放:关于商业和生活的经验教训","authors":"Chris Dondanville","doi":"10.1145/1217728.1217736","DOIUrl":null,"url":null,"abstract":"The Sims, the creation of game designer Will Wright, is the best selling computer video game series of all time. A recent addition to the franchise (produced by Maxis and Electronic Arts) is an expansion pack to The Sims 2 entitled Open for Business. For those not familiar with the concept of The Sims, it is a life simulator. You control a variety of simulated people (Sims) as they live, love, work, relax, and even go to the bathroom.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Sims 2: open for business: lessons learned about business and life\",\"authors\":\"Chris Dondanville\",\"doi\":\"10.1145/1217728.1217736\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Sims, the creation of game designer Will Wright, is the best selling computer video game series of all time. A recent addition to the franchise (produced by Maxis and Electronic Arts) is an expansion pack to The Sims 2 entitled Open for Business. For those not familiar with the concept of The Sims, it is a life simulator. You control a variety of simulated people (Sims) as they live, love, work, relax, and even go to the bathroom.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1217728.1217736\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1217728.1217736","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
游戏设计师威尔·赖特的作品《模拟人生》是有史以来最畅销的电脑视频游戏系列。该系列(由Maxis和ea制作)最近又增加了一个名为《the Sims 2》的扩展包,名为《Open for Business》。对于那些不熟悉《模拟人生》概念的人来说,这是一款生活模拟器。你可以控制各种各样的模拟人物,让他们生活、恋爱、工作、放松,甚至上厕所。
The Sims 2: open for business: lessons learned about business and life
The Sims, the creation of game designer Will Wright, is the best selling computer video game series of all time. A recent addition to the franchise (produced by Maxis and Electronic Arts) is an expansion pack to The Sims 2 entitled Open for Business. For those not familiar with the concept of The Sims, it is a life simulator. You control a variety of simulated people (Sims) as they live, love, work, relax, and even go to the bathroom.