木炭渲染和阴影与反射

Yuxiao Du, E. Akleman
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引用次数: 6

摘要

在这项工作中,我们开发了一种方法,将全局照明效果包括到木炭绘图中(见图1)。我们的木炭着色器提供了一个强大的计算,可以为各种漫反射和高光材料获得木炭效果。我们的贡献可以总结如下:(1)基于0度b样条基函数的Barrycentric shader;(2)一套手绘木炭控制纹理图像,自然提供所需的木炭外观和感觉;(3)画家处理与炭画一致的大量阴影参数的层次结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Charcoal rendering and shading with reflections
In this work, we have developed an approach to include global illumination effects into charcoal drawing (see Figure 1). Our charcoal shader provides a robust computation to obtain charcoal effect for a wide variety of diffuse and specular materials. Our contributions can be summarized as follows: (1) A Barrycentric shader that is based on degree zero B-spline basis functions; (2) A set of hand-drawn charcoal control texture images that naturally provide desired charcoal look-and-feel; and (3) A painter's hierarchy for handling a high number of shading parameters consistent with charcoal drawing.
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