将电脑游戏学习融入建筑教育

M. F. Shiratuddin
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引用次数: 5

摘要

随着研究不断证明电脑游戏对教育的有效性,人们越来越关注基于电脑游戏的学习。游戏已被证明是补充传统教学方法的有效工具。然而,在开发这类教育类游戏之前,为了提高游戏的有效性,必须首先解决教学问题,并将其整合到游戏设计过程中。教育游戏不能只由教学设计师或游戏开发者设计和开发,因为前者对游戏开发知之甚少,后者对教与学的科学也知之甚少。因此,教育类游戏的开发需要教学设计师和游戏开发者在设计阶段平等参与。本文对教学设计过程和任务以及游戏设计过程和产品所涉及的阶段进行了比较总结。本文还简要概述了游戏概念和设计文件,并讨论了如何将其应用于建筑教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating computer game-based learning into construction education
The attention to computer game-based learning has grown as research continues to demonstrate its effectiveness for education. Games have been proven to be an effective tool in supplementing conventional teaching methods. However, prior to the development of such educational game, in order to be effective, it is essential that pedagogic concerns are addressed first and integrated into the game design process. Educational games cannot be designed and developed exclusively by instructional designers, or exclusively by game developers, because the former know little about game development, and the latter know little about the science of teaching and learning. As such, development of educational games requires both the instructional designer and game developer to be equally involved during the design stage. This paper presented a comparative summary of the phases involved in the Instructional Design Process and Tasks, and the Game Design Process and Products. This paper also included a brief overview of the Game Concept and Design Document and discussed how it can be adapted for construction education.
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