在协同设计中培养设计素养、同理心和意识

A. Woodcock, T. Ball, Paul Magee, D. McDonagh, L. Moody, Katarzyna Gut, Felipe Moreira
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引用次数: 1

摘要

通过低保真度模拟,作者已经将一些元素引入了本科产品设计模块,以提高学生设计师与老年人一起设计和为老年人设计的同理心。学生们的反馈表明,他们愿意和热情地采用更移情的方法来解决设计问题,并理解他们手中的责任。他们还建议,在概念开发和原型制作过程中,可以通过与长者的接触来丰富培训内容。在协同设计中,公民可能会被要求告知、约束和评估产品开发,以满足“他们”或同行的需求。通常是这些见解为创新提供了基础,设计师可以围绕这些创新灌输价值、欲望、利益并影响对污名化问题的看法。在现实世界的场景中,学生们在与长辈接触之前进行了移情、自我民族志的体验式学习练习。考虑到这种互动对学生和参与者都是愉快的、富有成果的、可靠的和有效的,本研究侧重于学生和老年人在概念发展和最终陈述期间的互动。观察六组(共32名学生)与12名老人的互动。数据收集自学生的反思、导师的观察以及与老年公民的焦点小组。据此,我们制定了指导方针,以确保市民和学生都能从这些活动中获得最大的利益和乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering design literacy, empathy and awareness in codesign
Using low fidelity simulations, the authors have previously introduced elements to an undergraduate product design module, to improve empathic forethought among student designers, designing with and for elders. Student feedback suggested a willingness and enthusiasm to adopt more empathic approaches to design problems and an understanding of the responsibility that resides in their hands. They also suggested that training could be enriched by engaging with elders during concept development and prototyping. In codesign, citizens may be asked to inform, constrain and evaluate product development to meet ‘their’ needs or those of their peers. It is often these insights which provide a basis for innovation around which designers can instil value, desire, benefit and affect perceptions of stigmatizing issues. Using a real-world scenario, students followed empathic, auto-ethnographic experiential learning exercises before engaging with elders. Mindful of the need for such interactions to be enjoyable, fruitful, reliable and valid for both students and participants, this study focused on the interaction between students and elders during concept development and final presentation. Six groups (32 students in total) were observed interacting with 12 elder citizens. Data was gathered from students’ reflections, observations of tutors, and focus groups with elder citizens. From this, we have developed guidelines to ensure that both citizens and students derive maximum benefit and enjoyment from these activities.
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