动态面部成像:4D社会面部感知和表达的新分析框架

L. Snoek, Rachael E. Jack, P. Schyns
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引用次数: 1

摘要

测量面部表情是一个众所周知的困难和耗时的过程,通常涉及手动标记低维描述符,如动作单元(au)。计算机视觉算法为从2D图像中测量和注释面部形状和表情提供了自动化的替代方案,但往往忽略了动态3D面部表情的复杂性。此外,开源实现通常难以使用,阻碍了计算机视觉以外的更广泛的科学社区的广泛采用。为了解决这些问题,我们开发了动态面部成像,这是一种新的分析框架,用于研究社会面部感知和表达。我们使用最先进的3D面部重建模型将面部运动量化为常见3D网格拓扑中的时间形状偏差,该拓扑解耦了全局(头部)运动和局部(面部)运动。使用一组验证分析,我们测试了不同的重建算法,并量化了它们在3D中重建面部“动作单元”和跟踪关键面部地标的效果,展示了有希望的性能并突出了需要改进的领域。我们提供了一个开源软件包,实现了这些动态面部表情数据的简单重建、预处理和分析功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic face imaging: a novel analysis framework for 4D social face perception and expression
Measuring facial expressions is a notoriously difficult and time-consuming process, often involving manual labeling of low-dimensional descriptors such as Action Units (AUs). Computer vision algorithms provide automated alternatives for measuring and annotating face shape and expression from 2D images, but often ignore the complexities of dynamic 3D facial expressions. Moreover, open-source implementations are often difficult to use, preventing widespread adoption by the wider scientific community beyond computer vision. To address these issues, we develop dynamic face imaging, a novel analysis framework to study social face perception and expression. We use state-of-the-art 3D face reconstruction models to quantify face movement as temporal shape deviations in a common 3D mesh topology, which disentangles global (head) movement and local (facial) movement. Using a set of validation analyses, we test different reconstruction algorithms and quantify how well they reconstruct facial “action units” and track key facial landmarks in 3D, demonstrating promising performance and highlight areas for improvement. We provide an open-source software package that implements functionality for easy reconstruction, preprocessing, and analysis of these dynamic facial expression data.
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