将QoS集成到协作分布式虚拟现实应用中

Z. Choukair, Damien Retailleau
{"title":"将QoS集成到协作分布式虚拟现实应用中","authors":"Z. Choukair, Damien Retailleau","doi":"10.1109/ISORC.2000.839546","DOIUrl":null,"url":null,"abstract":"Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of quality of service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering. This representation degradation is driven by the users' choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.","PeriodicalId":127761,"journal":{"name":"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Integrating QoS to collaborative distributed virtual reality applications\",\"authors\":\"Z. Choukair, Damien Retailleau\",\"doi\":\"10.1109/ISORC.2000.839546\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of quality of service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering. This representation degradation is driven by the users' choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.\",\"PeriodicalId\":127761,\"journal\":{\"name\":\"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-03-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISORC.2000.839546\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISORC.2000.839546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

今天的虚拟环境应该是分布式的,以便为共同的目的进行协作。但是,它们必须确保向用户提供高质量的服务(QoS),特别是在具有未知的、先验的、人在循环事件发生的开放上下文中。本文提出了分布式虚拟环境协作模型(DVECOM)及其实现,该模型旨在为分布式虚拟现实应用提供终端用户QoS支持。DVECOM的思想是保证虚拟世界分布式显示的完全一致性和软同步,以尽可能少的渲染退化,并根据保留策略自动适应渲染,确保虚拟世界渲染的最佳努力和最小痛苦。这种表示退化是由用户的选择驱动的。接收端协议基于最终用户首选项、物理层功能信息以及通知对每个客户端的相关性(上下文最终用户信息)。当可用时,这样的保证将使在封闭、超大、非常受限的环境中使用DVE成为可能,用于具有预期QoS的工业协作应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating QoS to collaborative distributed virtual reality applications
Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of quality of service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering. This representation degradation is driven by the users' choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信