愉悦-唤醒-支配驱动的面部表情模拟

Hana Boukricha, I. Wachsmuth, A. Hofstätter, K. Grammer
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引用次数: 34

摘要

表达和识别面部表情的情感状态是感知虚拟人更自然和可信的一个重要方面。在实证研究的基础上,提出了一种模拟虚拟人面部表情的系统。该系统由两部分组成:(1)用于模拟与愉悦、唤醒和支配(PAD)值相关的情绪面部表情的控制架构;(2)用于动画虚拟人面部肌肉动作的表达输出组件,称为动作单元(AUs),按照面部动作编码系统(FACS)建模。作为实证研究的结果,我们获得了在pad空间中排列的大约6000张面孔的两种优势值(支配与服从)。利用人脸库,提出了一种基于反向映射的人脸在pad值上显示情感面部表情的虚拟人面部模仿方法。对第一种方法的初步评价是用与基本情绪Happy和Angry相对应的au来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pleasure-arousal-dominance driven facial expression simulation
Expressing and recognizing affective states with respect to facial expressions is an important aspect in perceiving virtual humans as more natural and believable. Based on the results of an empirical study a system for simulating emotional facial expressions for a virtual human has been evolved. This system consists of two parts: (1) a control architecture for simulating emotional facial expressions with respect to Pleasure, Arousal, and Dominance (PAD) values, (2) an expressive output component for animating the virtual human's facial muscle actions called Action Units (AUs), modeled following the Facial Action Coding System (FACS). A large face repertoire of about 6000 faces arranged in PAD-space with respect to two dominance values (dominant vs. submissive) is obtained as a result of the empirical study. Using the face repertoire an approach towards realizing facial mimicry for a virtual human based on backward mapping AUs displaying an emotional facial expression on PAD-values is outlined. A preliminary evaluation of this first approach is realized with AUs corresponding to the basic emotions Happy and Angry.
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