装配任务的游戏化增强现实培训:关于用户参与的研究

D. Nguyen, G. Meixner
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引用次数: 15

摘要

增强现实和游戏化在许多领域显示出增强用户体验和性能的有益影响。它们广泛应用于教育、工业培训、营销和服务等许多领域。但是,将这两种方法结合起来作为一种创新训练工具的想法是相当新的,特别是在装配训练方面。此外,了解游戏化对人类,特别是用户粘性的影响是一个复杂的主题。朝着这个方向已经做出了一些努力,但总体情况仍处于起步阶段。在这项工作中,我们提出了一种用于工业任务的游戏化增强现实培训,并在使用游戏化和非游戏化系统进行培训时调查用户参与效果。结果表明,人们在游戏化设计中表现得更好,参与度更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement
Augmented Reality and Gamification are displaying beneficial effects to enhance user experience and performance in many domains. They are widespread across many areas like education, industrial training, marketing, and services. However, the idea of combining the two approaches for an innovative training instrument is fairly new, especially in assembly training. Moreover, learning about the effects of gamification on human, user engagement, in particular, is a complicated subject. There have been several efforts toward this direction, yet the overall situation is still nascent. In this work, we present a gamified augmented reality training for an industrial task and investigate user engagement effect while training with the gamified and the nongamified system. The result shows that people perform better and engage to a greater degree in the gamified design.
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