霸道的长方形种子

T. Cazenave, Jialin Liu, O. Teytaud
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引用次数: 4

摘要

最近,有人提出了一种方法来提高随机游戏程序的计算智能。我们通过处理矩形矩阵而不是方形矩阵来修改这种方法;我们把它应用到霸道游戏中。在CIG 2015上,我们将以Go为例进行演示。因此,现场玩家可以通过(以双盲方式)对原始算法和增强版本进行科学验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The rectangular seeds of Domineering
Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.
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