面部动画的3D性能捕获

D. MacVicar, S. Ford, E. Borland, R. Rixon, J. Patterson, W. Cockshott
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引用次数: 5

摘要

这项工作描述了一个基于摄影测量的3D捕捉系统如何被用作动画的输入设备。三维动态捕捉系统用于捕捉人脸的运动,该系统从以电视帧率捕获的一系列3D模型中提取人脸运动。首先提取人脸上一组地标的位置。然后,这些地标以两种不同的方式提供运动数据。首先,提取运动的高级描述,这些可以用作程序动画包(即CreaToon)的输入。其次,地标可以用作构象过程的配准点,在构象过程中,要动画的模型被修改以匹配捕获的模型。该方法给出了一个新的模型序列,该序列具有绘制模型的结构,但具有捕获序列的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D performance capture for facial animation
This work describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face, which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements is extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models, which have the structure of the drawn model but the movement of the captured sequence.
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