基于多分辨率视点的大规模点模型渲染

Yan Jiang, Yingjuan Sun, Yuxuan Jiang
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引用次数: 2

摘要

本文提出了一种基于细节层次(LOD)的非均匀划分点八叉树数据结构,实现了视点自适应的多分辨率绘制。我们的方法在三维空间中生成不规则点样本的空间划分层次,并提供了一种特定的点八叉树LOD生成算法。我们还提出了一个混合数组e-zk-buffer来提高渲染质量并去除隐藏表面。该方法可以根据视点和点的特征选择特定的细节层次和方案进行渲染,从而控制渲染的复杂性、质量和速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Multiresolution Viewpoint Based Rendering for Large-scale Point Models
In this paper, we present a non uniform partitioning point-octree data structure based on level-of-detail (LOD) to implement multiresolution rendering adaptively according to viewpoint. Our approach generates a spatial partitioning hierarchy of irregular point samples in 3D space, and we provide a particular point-octree LOD generation algorithm. We also present a blending array e-zk-buffer to improve the rendering quality and remove the hidden surface. Our approach can choose specific level of detail and scheme to render according to viewpoint and feature of points to control the complexity, quality and speed of rendering.
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