基于2019冠状病毒病大流行期间和之后SMA学习游戏化的数字化个性化学习创新

A. Basuki, Andreas Syah Pahlevi, M. Churiyah, Arie Gunawan
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引用次数: 2

摘要

根据联合国儿童基金会2020年通过U-Report渠道进行的调查,据称在印度尼西亚34个省份对4000多名学生进行了调查,87%的学生承认他们更喜欢在学校学习。此外,根据联合国教科文组织-联合国儿童基金会的案例研究报告,在6000万各级教育学生中,高达66%的人承认,在Covid-19大流行期间,在家学习感到不舒服。然而,提供的解决方案无法实施,因为即使E-learning使用得当,它也不能解决问题,除非它得到成熟人力资源准备的支持。本研究的目的是为了减少由于流感大流行导致的高中生在线学习中的学习损失。因此,随着基于游戏化的学习媒体创新的发展,在学生全面理解材料的同时,可以创造一个令人兴奋和有趣的学习环境。此外,这种学习媒体创新的存在可以引导喜欢玩游戏的高中生乐于接受为游戏而设计的学习材料。此次研究的目标是最终成为在大流行期间提高学生学习成绩标准的解决方案的步骤之一。这项研究对于克服该流行病对印度尼西亚教育的影响至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Innovation in Digital Personalized Learning based on gamifications for learning in SMA during and post COVID-19 pandemic
According to the UNICEF 2020 through the U-Report channel survey, it was stated that over 4 000 students were polled in 34 Indonesian provinces, with 87 percent of students acknowledging that they prefer to study at school. Furthermore, according to the Unesco-Unicef case study report, up to 66 percent of the 60 million students at various levels of education admitted to not feeling comfortable studying from home during the Covid-19 pandemic. However, the solutions offered cannot be implemented because, even if E-learning is used properly, it cannot solve the problem unless it is supported by the readiness of mature human resources. The purpose of this study is to reduce learning loss among high school students during online learning due to the pandemic. Therefore, with the development of gamification-based learning media innovations, an exciting and fun learning environment can be created while students gain a thorough understanding of the material. Furthermore, the existence of this learning media innovation can direct high school students who enjoy playing games to be delighted to receive learning materials that are designed to play. The goal of this research is to eventually serve as one of the steps towards a solution to raise students’ academic achievement standards in the midst of a pandemic. This research is critical in order to overcome the pandemic’s effects on education in Indonesia.
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