现货VR设备的实时全身运动重建和识别

Fan Jiang, Xubo Yang, Lele Feng
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引用次数: 34

摘要

几乎所有的VR多人应用都需要实时重建全身运动,以创造更深入的沉浸感。事实上,如果我们能保证我们重建的运动是自然的,我们就可以以牺牲重建精度为代价来提高舒适度和佩戴传感器的数量,因为VR中的所有用户都是蒙着眼睛的。本文介绍了一种仅利用用户头部和双手的位置和方向进行VR实时运动重建和识别的方法。为了根据稀有传感器重构自然运动,我们将整个身体分为上半身和下半身。基于逆运动学的上体重构算法更精确,基于动画混合的下体重构算法只需要少量的准备动画。同时,基于神经网络的自然动作识别算法将在需要时运行,以检测我们训练的目标动作。我们证明,我们的方法可以重建各种全身运动,如向任何方向行走、慢跑、跳跃、蹲下和转身。我们的方法具有重建人类自然运动的能力,可以用于几乎所有的VR多人交互应用。我们将传感器附加在头上和手上的配置在VR知名设备中非常流行,因此该方法可以很容易地集成到现成的VR设备中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices
Almost all VR multi-person applications have the requirement of reconstructing the whole-body motions in real-time in order to create deeper immersion. In fact, if we can ensure that the motion we reconstruct is natural, we can improve upon the comfort and number of wearing sensors at the cost of reconstruction precision because all users in VR are blindfolded. In this paper, we introduce a novel real-time motion reconstruction and recognition method in VR only using the positions and orientations of user's head and two hands. To reconstruct natural motions according to rare sensors, we divide the whole body into the upper body and the lower body. The upper body reconstruction algorithm based on inverse kinematics which is more accurate and the lower body based on animation blending which only needs a small number of prepared animations. Meanwhile, a natural action recognition algorithm based on neural network will run in need to detect the target motions we have trained. We show that our method can reconstruct various full-body motions, such as walking in any direction, jogging, jumping, crouching and turning. Our method has the ability to reconstruct natural human motions which can be used in almost all VR multi-person interactive applications. The configuration of sensors we attached on the head and hands is very popular in VR well-known devices, so the method can be easily integrated into off-the-shelf VR devices.
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