体积视频数据的高效二维视频编码

Nahid Sheikhi-Pour, S. Schwarz, V. Vadakital, M. Gabbouj
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引用次数: 3

摘要

近年来,用于沉浸式媒体技术的点云受到了极大的关注。这种3D场景的表现为观看者提供了行动的自由。但传输或存储这些内容需要大量的数据,在当今的网络技术下是不可行的。因此,有必要拥有高效的压缩算法。近年来,人们开始考虑基于投影的方法来压缩点云数据。在这些方法中,点云数据被投影到二维图像平面上,以便利用当前的二维视频编码标准来压缩这些内容。这种编码方案在编码效率方面比目前最先进的方法有了显著的改进。然而,基于投影的点云压缩需要对二维投影中的边界和稀疏性进行特殊处理。针对这些问题,本文提出了两种改进二维视频体积数据帧内和帧间编码压缩性能的方法。实验表明,与不应用所提出的算法相比,几何和颜色属性的比特率要求分别降低了约26%和29%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient 2D Video Coding of Volumetric Video Data
Point clouds for immersive media technology have received substantial interest in the recent years. Such representation of 3D scenery provides freedom of movement for the viewer. But transmitting or storing such content requires large amount of data and it is not feasible on today's network technology. Thus, there is a necessity for having efficient compression algorithms. Recently, projection-based methods have been considered for compressing point cloud data. In these methods, the point cloud data are projected onto a 2D image plane in order to utilize the current 2D video coding standards for compressing such content. Such coding schemes provide significant improvement over the state-of-the-art methods in terms of coding efficiency. However, the projection-based point cloud compression requires special handling of boundaries and sparsity in the 2D projections. This paper addresses these issues by proposing two methods which improve the compression performance of both intra-frame and inter-frame coding for 2D video coding of volumetric data. The conducted experiments illustrated that the bitrate requirements are reduced by around 26% and 29% for geometry and color attributes, respectively compared to the case that the proposed algorithms are not applied.
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