游戏化平台辅助上髁炎的物理治疗

F. M. A. de Araújo, N. Ferreira, António Valente, S. Soares, Gabriel D. de M. Trindade, Halyson I.C. Pimentel, Lucas C. Bruno, M. J. Neto, Marcos V. C. B. Nunes, Sara S. Macedo
{"title":"游戏化平台辅助上髁炎的物理治疗","authors":"F. M. A. de Araújo, N. Ferreira, António Valente, S. Soares, Gabriel D. de M. Trindade, Halyson I.C. Pimentel, Lucas C. Bruno, M. J. Neto, Marcos V. C. B. Nunes, Sara S. Macedo","doi":"10.1109/SeGAH49190.2020.9201629","DOIUrl":null,"url":null,"abstract":"The physiotherapeutic process is widely discussed and of fundamental importance for the recovery of patients who suffer from any injury or adverse muscle condition. For best results, it is of primary importance that the patient maintains a pace of treatment and remains engaged in the activities required by the Physiotherapist. In this context, an approach that improves such engagement with concern for usability and acceptance by patients is explored in this article. A gamified platform was created, capable of capturing the time of exposure to the movement of squeezing a handgrip and expressing the patient's results in a swordsman-themed versus game, through the reading of neuromuscular signals captured by a MYO armband.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gamified platform to aid physiotherapeutic treatment of epicondylitis\",\"authors\":\"F. M. A. de Araújo, N. Ferreira, António Valente, S. Soares, Gabriel D. de M. Trindade, Halyson I.C. Pimentel, Lucas C. Bruno, M. J. Neto, Marcos V. C. B. Nunes, Sara S. Macedo\",\"doi\":\"10.1109/SeGAH49190.2020.9201629\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The physiotherapeutic process is widely discussed and of fundamental importance for the recovery of patients who suffer from any injury or adverse muscle condition. For best results, it is of primary importance that the patient maintains a pace of treatment and remains engaged in the activities required by the Physiotherapist. In this context, an approach that improves such engagement with concern for usability and acceptance by patients is explored in this article. A gamified platform was created, capable of capturing the time of exposure to the movement of squeezing a handgrip and expressing the patient's results in a swordsman-themed versus game, through the reading of neuromuscular signals captured by a MYO armband.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201629\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201629","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

物理治疗过程被广泛讨论,对于遭受任何损伤或不良肌肉状况的患者的康复具有根本的重要性。为了获得最佳效果,患者保持一定的治疗速度并继续从事物理治疗师要求的活动是最重要的。在这种情况下,本文探讨了一种改善患者可用性和接受度的方法。我们创建了一个游戏化的平台,能够通过读取由MYO臂章捕获的神经肌肉信号,捕捉到患者在握紧手柄的动作中暴露的时间,并在剑客主题的对抗游戏中表达结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamified platform to aid physiotherapeutic treatment of epicondylitis
The physiotherapeutic process is widely discussed and of fundamental importance for the recovery of patients who suffer from any injury or adverse muscle condition. For best results, it is of primary importance that the patient maintains a pace of treatment and remains engaged in the activities required by the Physiotherapist. In this context, an approach that improves such engagement with concern for usability and acceptance by patients is explored in this article. A gamified platform was created, capable of capturing the time of exposure to the movement of squeezing a handgrip and expressing the patient's results in a swordsman-themed versus game, through the reading of neuromuscular signals captured by a MYO armband.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信