基于立体图像的三维表面绘制平滑算法

J. Dudgeon, V. Lakshminarayanan
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引用次数: 1

摘要

描述了利用立体视觉原理从一对图像中确定场景中复杂物体的三维(3-D)形式的方法。作为定位图像特征点的第一步,对立体图像进行极缘或栅格扫描对齐,将搜索限制在沿水平线的一维上。在左侧图像上的像素周围有一个大小为5/spl × /5的相关窗口,叠加在右侧图像上沿同一扫描线围绕每个像素的类似窗口上。确定每对窗口的归一化互相关值。选取右侧图像中相关值最大的图像点作为左侧图像中关联点的对应点。一旦找到了相应的点,就确定了视差。这个初始的视差图是有噪声的。一种平滑或插值算法已经开发出来,大大增加了可以识别的特征点的数量。采用索贝尔边缘检测对不连续面进行定位。将边缘点的视差值重新添加到平滑的视差图中,使用修改后的平滑视差图进行三维渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smoothing algorithm for 3-D surface rendering from stereo images
Methods for determining the three-dimensional (3-D) form of complex objects in a scene from a pair of images using the principles of stereo vision are described. A pair of stereo images are epipolar- or raster-scan-aligned to restrict the search to one dimension along the horizontal lines as a first step in location of image feature points. A correlation window of size 5/spl times/5 around a pixel on the left image is superimposed on a similar window centered around every pixel along the same scan line of the right image. A normalized cross-correlation value for every pair of windows is determined. The image points in the right image which give the maximum correlation value are chosen as the corresponding points for the associated points in the left image. Once the corresponding points are found, the disparity is determined. This initial disparity map is noisy. A smoothing or interpolation algorithm has been developed, greatly increasing the number of feature points that can be identified. Sobel Edge detection is employed to locate discontinuities. Disparity values at edge points are added back into the smoothed disparity map, and the modified smoothed disparity map is used for 3-D rendering.
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