Yuling Chen, Ruotong Yin, Bo Gao, Ling Peng, M. Gong
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引用次数: 1

摘要

基于中央处理器(CPU)、图形处理单元(GPU)和专用集成电路(ASIC)技术,硬件加速器已经被报道用于实现光线追踪,以实现高真实感的3D图形渲染。本文提出了一种新的光线追踪硬件结构,并在单场可编程门阵列(FPGA)和硬处理器系统(HPS)上实现。控制渲染算法布置在HPS侧。FPGA侧的循环展开和流水线设计加速了数值微分方法和射线-目标相交算法。该设计在Intel Cyclone V设备上进行了简化和实现,可以使用开放计算语言(Open Computing Language, OpenCL)快速完成算法扩展和验证。实验结果表明,该设计在时钟频率为50MHz的情况下,在单个FPGA系统上实现了每秒280万次射线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ray Tracing on Single FPGA
Hardware accelerator has been reported for implementing ray tracing to achieve high realism in 3D graphics rendering based on Central Processing Unit (CPU), Graphic processing Unit (GPU) and Application Specific Integrated Circuit (ASIC) technology. In this paper, a novel hardware structure for ray tracing is proposed, and implemented in single Field Programmable Gate Array (FPGA) with Hard Processor System (HPS). Control rendering algorithm is arranged on HPS side. The loop unrolling and pipelining design on FPGA side accelerates the numerical differentiation methods and the ray-object intersection algorithm. The design is simplified and implemented on an Intel Cyclone V device, which can quickly complete algorithm expansion and verification with Open Computing Language (OpenCL). The experiment result shows that the design, working with a clock rate of 50MHz, achieves 2.8 million rays per second on single FPGA system.
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