用iPlus方法设计一个提高儿童音乐技能的严肃游戏

Verónica-Gabriela Maldonado-Garcés, Elking Araujo, Mayra Carrión, Marco Santórum, Patricia Acosta-Vargas, Diana López, Mahatma Quijano, Luis Llanganate
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引用次数: 0

摘要

严肃游戏已经成为知识转移、行为、感知或认知改变的流行工具,对于开发或改进特定领域很有价值。将严肃游戏用于教育目的可以产生非常积极的影响;在我们的案例中,这一领域与教育或心理领域有关,其目的是加强心理教育过程,允许在人类发展的不同阶段实现最佳和激励的学习过程。目前的研究重点是利用iPlus方法构建一个提高儿童音乐技能的严肃游戏。这个游戏的目标人群是8到12岁的儿童;但是,不排除适用于青少年、中年和老年人。该游戏适合通过识别五线谱上的音符来练习和提高记忆力、注意力和空间感等音乐能力。加强两个基本的心理过程也提供了可能性,不仅是为了获得学习,也是为了解决生活问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Serious Game to enhancement of musical skills of children using iPlus methodology
Serious Games have become a popular tool for knowledge transfer, behavioral, perceptual, or cognitive change, and valuable for developing or improving a specific area. The use of serious games for educational purposes can have a very positive effect; in our case, this area is related to the educational or psychological field, and its purpose is to strengthen the psychoeducational processes, allowing the achievement of an optimal and motivating learning process in the different stages of development of the human being. The current research focuses on constructing a serious game for the enhancement of musical skills of children using iPlus methodology. This game is aimed at children from 8 to 12 years old; however, it is not ruled out to be applied to adolescents, middle-aged, and elderly adults. The game is suitable for practicing and improving musical abilities such as memory, attention, and spatial perception by recognizing notes on the staff. The possibility of strengthening two essential psychological processes is also offered, not only for the acquisition of learning but also to solve life problems.
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