关于在严肃游戏中实施自适应AI以提高玩家粘性的调查

Behdad Mansouri, Ardavan Roozkhosh, Hamed Farbeh
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引用次数: 0

摘要

目前以教育系统为中心的研究表明,学生对教育系统的关注程度正在下降。虽然教育系统建立了全球受欢迎的讲座系统,但糟糕的学生注意力保持报告令人担忧。根据这些新的发现和报告,现代教育体系无法吸引学生,尤其是在高等教育方面。我们将严肃游戏作为一种可能的解决方案,以提高参与度,并帮助学生和学者获得更令人兴奋的学习体验。然而,设计出兼具教育和娱乐目的的严肃游戏是非常困难的。在取得这一成就之后,如果我们认为它们是传统教育的替代品,它们必须吸引大量的受众。在这篇综述文章中,我们分析了使用自适应人工智能来实现这一壮举的多个项目的影响,所有这些项目都是为学生和学者量身定制的,更重要的是,这些项目是由一群机构或政府开发的。在此基础上,综述了在严肃博弈中实现适应性的一些重要方法和可能的解决方案。在本文的最后,我们展示了自适应AI在严肃游戏中的重要性和有效性,以解决我们现代教育系统的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Survey on Implementations of Adaptive AI in Serious Games for Enhancing Player Engagement
The current studies centered around the education system have shown dwindling levels of attention from the stu-dents. While the education system has established the globally well-received lecture system, abysmal student attention retention reports are alarming. According to these new findings and reports, the modern education system cannot engage students, especially when higher education is concerned. We have serious games as a possible solution to increase engagement and help students and scholars have a more exciting learning experi-ence. However, designing serious games in a way that they can serve both their educational and entertainment purpose can be extremely difficult. After achieving this feat, they must appeal to a vast audience if we consider them an alternative to conventional education. In this review paper, we analyze the effects of multiple projects that use adaptive AI to achieve this feat, all of which are tailored towards students and scholars and, more importantly, developed by a collective of institutes or governments. Furthermore, this paper reviews some of the notable methods and possible solutions to achieve adaptability in serious games. By the end of this paper, we show the importance and effectiveness of an adaptive AI in serious games in order to solve the issues of our modern education system.
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