与小件复制品的互动:利用互补的技术来最大化游客的体验

P. Figueroa, Eduardo Londoño, P. Boulanger, F. Prieto, Mauricio Coral, J. Borda, Felipe Vega, Diego Restrepo
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引用次数: 0

摘要

目前数字化文物的技术使我们能够创造引人注目的虚拟装置,游客可以通过玩和探索虚拟代理来了解它们。然而,不同的技术增强了某些类型的信息,并排除了其他用途。在本文中,我们展示了如何创建互补装置,以增强对小型工件的可用信息的使用。我们的案例研究是哥伦比亚波哥大黄金博物馆的一组小金器。我们从每件作品中收集了不同细节水平的高分辨率3D扫描,高分辨率图像,声音,文本和上下文图像。有了这些信息,我们为博物馆的电脑室创建了一个传统的多媒体装置,通过互联网为远程游客创建了一个网站,最后一个新颖的触觉和立体声显示界面,让游客可以触摸,以立体声观察,定位自己在博物馆内,并听到人工制品被虚拟触控笔敲击时的声音。在本文中,我们展示了如何发展这些经验以及它们如何相互补充。我们还将对它们的优缺点进行初步评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interaction with replicas of small pieces: using complementary technologies to maximize visitors' experience
Current technologies for digitizing artifacts allow us to create compelling virtual installations, in which visitors learn about them through playing and exploring virtual proxies. However, different technologies enhance certain types of information and preclude other usages. In this paper, we show how one can create complementary installations in order to enhance the use of available information of small artifacts. Our case study is a set of small gold artifacts at the Gold Museum in Bogota, Colombia. We collected from each piece high-resolution 3D scans at different levels of detail, high resolution images, sound, text, and contextual images. With this information, we created a traditional multimedia installation for the computer room at the Museum, a web site for remote visitors through the Internet, and finally a novel haptic and stereo display interface that allows visitors to touch, observe in stereo, locate themselves inside the Museum, and hear the sound of an artifact when it is struck with a virtual stylus. In this paper, we show how one can develop these experiences and how they complement each other. We will also present an early evaluation of their strengths and weaknesses.
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